I have such a bug in dungeon. Sometimes 1-1 monster life is not visible, can't be attackable, etc.
If you can sometimes be killed, the dead_event function will also not run.
Demonstration: Bitte melden Sie sich an, um diesen Link zu sehen.Demonstration 2: Bitte melden Sie sich an, um diesen Link zu sehen.
Sysser:
Code
- SYSERR: Nov 21 22:52:41 :: Find: [CHARACTER_MANAGER::Find] <Factor> 20457 != 1711276111
- SYSERR: Nov 21 22:52:47 :: Find: [CHARACTER_MANAGER::Find] <Factor> 20457 != 1711276111
- SYSERR: Nov 21 22:52:48 :: Find: [CHARACTER_MANAGER::Find] <Factor> 20457 != 1711276111
- SYSERR: Nov 21 22:52:48 :: Find: [CHARACTER_MANAGER::Find] <Factor> 20457 != 1711276111
- SYSERR: Nov 21 22:52:50 :: Find: [CHARACTER_MANAGER::Find] <Factor> 20457 != 1711276111
- SYSERR: Nov 21 22:52:51 :: Find: [CHARACTER_MANAGER::Find] <Factor> 20457 != 1711276111
- SYSERR: Nov 21 22:52:51 :: Find: [CHARACTER_MANAGER::Find] <Factor> 20457 != 1711276111
- SYSERR: Nov 21 22:52:52 :: Find: [CHARACTER_MANAGER::Find] <Factor> 20457 != 1711276111
- SYSERR: Nov 21 22:52:52 :: Find: [CHARACTER_MANAGER::Find] <Factor> 20457 != 1711276111
- SYSERR: Nov 21 22:52:53 :: Find: [CHARACTER_MANAGER::Find] <Factor> 20457 != 1711276111
- SYSERR: Nov 21 22:52:54 :: Find: [CHARACTER_MANAGER::Find] <Factor> 20457 != 1711276111
- SYSERR: Nov 21 18:09:19 :: dead_event: DEAD_EVENT: cannot find char pointer with MOB id(20654)
I also try the base version, which also has the same problem.
Thanks for the answers!