Contact me:
Zitat* Discord: Larry Watterson#1111
* Skype: live:wattersondev
* Send PM on Metin2DL
Payment Methods:
Zitat* PayPal
* Western Union
* Crypto Coins
* Wise
What can i do?
Zitat* Develop new systems
* Solve core / crash problems
* System editing
* Creating new UI (designs belong to you)
My Systems:
Proggresive Affect Event
- The system It consists of 5 parts, in every part players who has donate take bonus from system
- Features can be edited from table
- Every player can donate as much as you want
- When you do maximum donate you cannot do extra donate
- For example: The player who donated in stage 0 receives general admission to the total donation "Stage 1" (Like apply attbonus boss) or what you prefer.
- Desired item, collected items, mibumum donate count, The bonus percentage to be given according to the features and stages to be given can be determined on the tabl
Bitte melden Sie sich an, um dieses Bild zu sehen.
Global and Individual Missions
- System uses JSON, missions can changeable
- When complate the missions players can rewards
- You can adding "Global Missions" like this; "First +9 Poison Sword" : when any player upgrade "Poison Sword" to +9 win a reward
Bitte melden Sie sich an, um dieses Bild zu sehen.
Bot Control System
- The system sends a query between random items to the player at a specified time interval (the time interval is up to you, it generates a random time in the range of 20-40 minutes manually)
- Items appearing in the gui are replaced randomly every 3 seconds for bot precautionary purposes
- Some characters in the item name are automatically deleted as a bot precaution
Bitte melden Sie sich an, um diesen Link zu sehen.
Skill Hyperlink
- Players can reflect the skills in chat
Bitte melden Sie sich an, um dieses Bild zu sehen.
Boss Damage Ranking v2
- System uses JSON, information can change easily
- You can give reward players in ranking
- System is sorting players damages
- GUI is dynamic, pulls datas automaticly (GUI is free)
- The times when the boss will spawn will be red if the guide has come, the next hours will be shown in green.
Bitte melden Sie sich an, um dieses Bild zu sehen.
Bitte melden Sie sich an, um dieses Bild zu sehen.
Global Ranking v2
- Datas are updating every hours
- Easily adding new categories(example; gold, level etc.)
- System have "Title Ranking" for winners, example "Stone Destroy Rank" first player -> "Stone Destroyer" +%10 x bonus for 1 week
Bitte melden Sie sich an, um dieses Bild zu sehen.
Daily Missions
- System uses JSON, missions can changeable
- Missions are refreshing every night (example 1 August -> kill 100 monster, 2 August -> kill 200 monster etc.)
- You can adding rewards for missions
Bitte melden Sie sich an, um dieses Bild zu sehen.
Market NPC
- Players can sell the items
- You can add / delete items on SQL table
Bitte melden Sie sich an, um dieses Bild zu sehen.
Ronark War
- Ronark will open automatically at the time you set every day
- The winning guild gets the [Ronark King] tag
- Items are dropped on the name of the guild that deals the most damage
- The information about who bought which item from the guild chat is written
Bitte melden Sie sich an, um diesen Link zu sehen.
Guild War Preparation
- When start the war auto spawn fences
- When 2 teams are ready, the fences are automatically lifted within 5 seconds and the war start
- If any guild does not give ready within 60 seconds, the guild that does not give ready is automatically considered defeated
Bitte melden Sie sich an, um diesen Link zu sehen.
Mob And Boss Scale
- You can change the size of the Boss and Stones from the settings
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Bitte melden Sie sich an, um dieses Bild zu sehen.
Effect Distance
- You can hide effects by distance
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Dungeon info & Boss Ring
* VILLAGE IS USING FOR VIDEO, MAP IS CHANGEABLE
* The system uses JSON for boss data, you can easily add bosses and change their settings.
* Dropped items are automatically withdrawn from mob_drop_item.txt
* Dungeon data can be refreshed instantly with "/reload dungeons" command
* Dungeons can be activated/deactivated where needed
* Players cannot receive drops in test mode
* If there is different data requested, it can be added to the information section of the GUI.
* Not used QF
Bitte melden Sie sich an, um diesen Link zu sehen.
Teleport Board
* System uses SQL table, you can add / delete maps & categories. When you do `reload tp_board`, it will be updated
* You can add item, min level etc. controls for teleport
Bitte melden Sie sich an, um diesen Link zu sehen.
fBitte melden Sie sich an, um diesen Link zu sehen.
Cause Of Death
* After the player dies, they can see the details of the person/mob who killed them.
* The data are the name that kills, damage that causes death, damage type (skill, straight hit, etc.), critical damage, and piercing damage.
* Data can be reproduced or expanded according to customer request.
Bitte melden Sie sich an, um diesen Link zu sehen.
Search Item On Inventory
* Players can search item with name in inventory
* The system is client + pack sided. 'OnUpdate' is not used
* If the item you are looking for is on a different page, it will move to other pages as you search.
* Minimum 3 letters required for search
(PLS CLICK THE IMAGE)
Bitte melden Sie sich an, um diesen Link zu sehen.
Fish Event
- Players can obtain items from the sea instead of fish.
- Items and chances of obtaining can be adjusted on the table
(PLS CLICK THE IMAGE)
Bitte melden Sie sich an, um diesen Link zu sehen.
Guild War Statistics
- "KDA and Damage" data of all players in the guild war are kept
- Sorting type can be selected via GUI
- Any QF vs. not used
- Added data with code for test in GIF, normally it will not be active except in guild war!
Bitte melden Sie sich an, um diesen Link zu sehen.
Boss Spin System
- After the system starts the spin, after the determined time, the boss that appears according to luck will spawn next to the player.
- Bosses can be easily determined by the user, as many bosses can be added as desired
- Spin fee is not added for testing purposes, can be determined optionally
- Spin time and card change time can be changed
- GUI is changeable
Bitte melden Sie sich an, um diesen Link zu sehen.
Blacklist
- * System uses JSON for "blacklist" and uses SQL for user data
- * Any amount of bosses and missions can be added
- * Level limit can be set for the missions
- * "Blacklist" goes in order. It means, the player who is on the 1st mission cannot take 10th boss' missions. Those missions only can be viewed
- * If a player finishes all missions of a boss, the player can fight with it
- * GUI will be tidied up
- * Mission types are like this; (new ones can be added)
----------------------------------------------------------------------------------------
- - Total kills based on Vnum (boss, "metin", etc.)
- - Total damage dealt
- - Total EXP gained
- - Total Yang spent
- - Total fish caught
- - Total chest opened
- - Total players killed
- - Total damage dealt to players
Bitte melden Sie sich an, um diesen Link zu sehen.
Bitte melden Sie sich an, um diesen Link zu sehen.
Bitte melden Sie sich an, um diesen Link zu sehen.
Ikarus Shop Item Hyperlink
- System is integrated into "Ikarus Offlineshop" system. You can send your item to chat and sell it over chat
- Other players can click on your item and access to your item information (attributes, socket, etc.) and directly buy the item (P2P)
- You can "ALT + RIGHT CLICK" on the item you want to send to chat and create the string
Bitte melden Sie sich an, um diesen Link zu sehen.
Ikarus Advanced Market Control and Auto Buying
- System will automatically buy the items that you've defined in the database table after specified time.
- If item's price is lower than that defined in the table, system will buy it. For example, if specified price is 3M, it will buy an item which has price of 2M.
- Market control is for, as you know, preventing selling items below the specified price.
- Systems are sold seperately!
Bitte melden Sie sich an, um diesen Link zu sehen.Bitte melden Sie sich an, um diesen Link zu sehen.Bitte melden Sie sich an, um diesen Link zu sehen.
Boss and Stone Ranking
- System uses "Database" for infos (mob vnums and player logs)
- System logs and orders the boss vnums and texts that's specified in the table
- System work auto, all you have to do is add "mob" vnums
- It gets data in real time
Bitte melden Sie sich an, um dieses Bild zu sehen.
Ikarus Premium Shop Time
- Players can activate premium with "Premium Item"
- For example, the normal shop duration is 3 days, you set the premium as 30 days, normal players can shop for 3 days, premium ones can create for 30 days.
- For premium players, the "affect" icon appears in the top right
Bitte melden Sie sich an, um diesen Link zu sehen.
Boss War Bet System
* When event started, players can bet on any boss they wants
* GMs can start event over QUEST or close
* Winner betters get twice the initial bet (can be changed)
* Via table, minimum bet can be set
* Via table, more than one war can be added (e.g. first round "razo" vs "nemere", second round "lucifer" vs "grim reaper")
* Map is included with the system
* Bosses fight for 5 rounds (can be changed)
* Players need to bet after 5 minutes the event has been started (can be changed)
* While bosses are fighting, players cannot bet or change their bets
* Bets are ordered from high to low in the table, and will be automatically updated when an user places a bet
* Winner bets are stored in a table, so the prizes do not get lost
Bitte melden Sie sich an, um diesen Link zu sehen.Bitte melden Sie sich an, um diesen Link zu sehen.Bitte melden Sie sich an, um diesen Link zu sehen.
In Game Wiki(Client Side / JSON)
* System using JSON for data
* I will give JSON converters with system(for automotic convert txt and proto to JSON)
* All you have to do is convert your folders with tool and enjoy
* Wiki requires some files to have data in them. but in the infrastructure i use, those files are empty and i've used another server's files. so, this is why some items are shown as "Bill"
Bitte melden Sie sich an, um diesen Link zu sehen.
Bitte melden Sie sich an, um diesen Link zu sehen.Bitte melden Sie sich an, um diesen Link zu sehen.
In Dungeon Ranking
* System sort the players rankings in dungeon (defaultly Total Damage / Stone Kill / Monster Kill)
* New sorting types can be added or removed
* Works in all dungeons automatically
* Ranking be deactivate for any dungeon
Bitte melden Sie sich an, um diesen Link zu sehen.
Guild Missions
* This system lets you to assign missions to guild
* Every guild member can contribute to the missions
* You can see each player's progress on each mission
* System works P2P in real-time
* You can set minimum guild level for missions
* You can put rewards on missions (currently, no reward. it will be added on client's request)
* Game C++ version has to be minimum 14
Bitte melden Sie sich an, um diesen Link zu sehen.
Official Guild Donate
* Guilds can level up with EXP until 20 level and after between 20 and 40 levels, they can level up with "Donation".
* Every player can donate 3 times a day. This value resets each day for all players.
* Donation has 3 types: "Basic", "Medium", and "High"
* In each type, required items can be changed.
* In each donation type, guild earns different EXP and player earns "Honor Medal". These can be changed.
* Yang is required for "Basic" donation and other donation types, "Medium Donation Certificate" and "High Donation Certificate" items are required.
Bitte melden Sie sich an, um diesen Link zu sehen.
Ikarus Offlineshop Average Price
* Players can see the items "Average Price" in GUI
* You can auto update price with "Sell item at average price" button to average price
Bitte melden Sie sich an, um dieses Bild zu sehen.
In Game Sale Market
* Players can sell yang to other players with specified currency.
* System does work with DB cache and P2P.
* Fee, minimum withdrawable balance, advert showcase price etc. can be changed.
* Each player can create 3 advert in every 5 minutes.
* Currently, only yang sale is active. When item and account part is finished, it will be distributed to the customers as update for free.
* Whenever a player creates a new advert or purchases something, windows will be updated in real time.
* Players can edit and delete the adverts.
* Withdrawal requests are logged in real time.
* GUI can be changed if the customer provides the design
* Payment adress can be changed with PayPal (used IBAN for example)
Bitte melden Sie sich an, um diesen Link zu sehen.
Item Refine Info
* Shortcut may change
* Working client based
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Global Ranking v3
* System is working with DB cache
* All data will be updated at the minute that is specified by user
* Weekly and daily ranking can be specified
* Different rewards can be assigned to each ranks
* The player can see their ranking
* You can specify data that is not going to be resetted (such as level, playtime, etc.)
Bitte melden Sie sich an, um dieses Bild zu sehen.
Blackjack
* It's the "21" card game that everyone knows
* You can enable/disable the event
* Reward can be changed
Bitte melden Sie sich an, um dieses Bild zu sehen.
Bitte melden Sie sich an, um dieses Bild zu sehen.
Kingdom War Event
* System makes it so at the specified time all 3 flags fights each other
* At the end of the time, the kingdom with most kills wins. (upon request, rewards can be given to the kingdoms)
* Every user receives a prompt after the war is started
* Also, you can join the war from NPC
* Even if the entries are enabled, players cannot attack each other before the war starts
* You can see top 10 players by pressing TAB
* Settings, such as system time, preparation time, event map etc., can be changed by the customer easily
* FOR THE TEST PURPOSES, BLUE 1 USED FOR MAP IN THE VIDEO!
Bitte melden Sie sich an, um dieses Medienelement zu sehen.