Hi,
After a period of time on the server, some players are disconnected. I guess one of the installed systems "overflowing" the buffer(??). If i restart the server, for a given time there is no random disconnects, after it starts again until restart. I have increased the receiving buffer on the binary but that didn't help a lot... is there a way to debug it whats up?
Some syserr from players:
Code
- 0109 14:07:39244 :: Unknown packet header: 108, last: 124 70
- 0107 16:53:06382 :: Unknown packet header: 231, last: 238 217
- 1228 20:00:42501 :: Unknown packet header: 183, last: 163 163
- 1228 17:17:43336 :: Unknown packet header: 197, last: 236 117
- 1230 20:55:27097 :: Unknown packet header: 35, last: 3 79
- 1230 18:31:27797 :: Unknown packet header: 201, last: 3 3
- 0105 22:17:33005 :: Unknown packet header: 178, last: 17 253
- 0105 22:18:25466 :: Unknown packet header: 202, last: 3 3
I have expanded the number of displayed last packets, but doesnt help:
Code
- 0116 14:47:45793 :: Unknown packet header: 197, last: 17, 114, 17, 25, 3, 3, 3, 3, 3, 3, Buffer size: 13
- 0116 14:42:15842 :: Unknown packet header: 160, last: 9, 113, 3, 3, 25, 3, 3, 3, 2, 2, Buffer size: 48
- 0116 14:37:28420 :: Unknown packet header: 12, last: 65, 2, 4, 114, 3, 3, 3, 3, 3, 3, Buffer size: 14
- 0116 13:03:06873 :: Unknown packet header: 211, last: 16, 11, 214, 3, 17, 114, 17, 25, 3, 2, Buffer size: 470
So its not stuck/broken at the same packet, very random. Any ideas to debug it?