My idea is to create a different upp item.
Typically the upp item starts with a high% and then becomes a low%.
I would like to do the opposite! Starting from a low% up to a high%.
Imagine breaking an object from +8 to +9, or failing, how much annoyance such a thing can give.
Now try to think instead, if you fail an item from +0 to +1, you wouldn't care because you would drop it again!
And having the certainty of being able to do it +9 ... wouldn't that be great?
What do you think about it?