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File: locale_game.txt
Add (set your description):
File: uiAffectShower.py
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Code
- # AFFECT_DATA_DICT[AFFECT_BLEND_START + pointIdx]
- AFFECT_DATA_DICT[AFFECT_BLEND_START + 40] = (localeInfo.TOOLTIP_BLEND_AFFECT_1, "icon/item/50821.tga")
- AFFECT_DATA_DICT[AFFECT_BLEND_START + 41] = (localeInfo.TOOLTIP_BLEND_AFFECT_2, "icon/item/50822.tga")
- AFFECT_DATA_DICT[AFFECT_BLEND_START + 17] = (localeInfo.TOOLTIP_BLEND_AFFECT_3, "icon/item/50823.tga")
- AFFECT_DATA_DICT[AFFECT_BLEND_START + 6] = (localeInfo.TOOLTIP_BLEND_AFFECT_4, "icon/item/50824.tga")
- AFFECT_DATA_DICT[AFFECT_BLEND_START + 95] = (localeInfo.TOOLTIP_BLEND_AFFECT_5, "icon/item/50825.tga")
- AFFECT_DATA_DICT[AFFECT_BLEND_START + 95] = (localeInfo.TOOLTIP_BLEND_AFFECT_6, "icon/item/50826.tga")
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Code
- def BINARY_NEW_RemoveAffect(self, type, pointIdx):
- if type == chr.NEW_AFFECT_MALL:
- affect = self.MALL_DESC_IDX_START + pointIdx
- elif self.IsBlendAffect(type):
- affect = self.AFFECT_BLEND_START + pointIdx
- else:
- affect = type
- print "Remove Affect %s %s" % ( type , pointIdx )
- self.__RemoveAffect(affect)
- self.__ArrangeImageList()
That's all. Tell me if you will find any bugs.
Enjoy!