Also jemand von hier übergab mir sein Projekt aufgrund von Zeit Mangel darunter befand sich auch der Source von Marty Sama der derzeit
für 300 Euro vertrieben wird ich habe mich also ran gesetzt und versucht diesen zu compilen das hat auch soweit ganz gut geklappt nur das die Schritte zum compilen komplett
anders sind als bei den herkömmlichen Branches die ich so gesehen habe und ich habe ein großes Problem und zwar sobald er mit dem Compile vorgang der Game durch ist wird mir
dieser error ausgegeben nach dem Linken der neuen Game !
Error : Bitte melden Sie sich an, um diesen Link zu sehen.
GCC Version : 49
FreeBSD: 10.3
Makefile:
C
- CC = gcc49
- GAME_VERSION = $(shell cat ../../__REVISION__)
- INCDIR =
- LIBDIR =
- BINDIR = ..
- OBJDIR = .obj
- $(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)
- ## LIST OF CONSTANTS BEGIN
- ENABLE_GOOGLE_TEST = 0
- ENABLE_HSHIELD_SYSTEM = 0
- ENABLE_XTRAP_SYSTEM = 0
- ENABLE_LUA_5_2_VERSION = 0
- ENABLE_GCC_AUTODEPEND = 1
- ENABLE_NEWSTUFF_EX = 0
- ENABLE_BLACKSMITH_REFINE_EX = 1
- ## LIST OF CONSTANTS END
- # Depend Path File
- ifneq ($(ENABLE_GCC_AUTODEPEND), 1)
- DEPFILE = Depend
- endif
- # Standard Libraries
- LIBS = -lm -lmd -lcryptopp
- # Project Flags
- CFLAGS = -w -m32 -g -gdwarf-2 -gno-strict-dwarf -Wall -O0 -pipe -fexceptions -fno-strict-aliasing -Wno-unused-local-typedefs -pthread -D_THREAD_SAFE
- # CFLAGS = -m32 -g3 -Wall -O0 -pipe -fexceptions -fno-rtti -fno-strict-aliasing -Wno-unused-local-typedefs -Wno-long-long -pthread -D_THREAD_SAFE -DNDEBUG
- # FreeBSD stack protector
- CFLAGS += -fstack-protector-all
- # Version defines
- CFLAGS += -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__GAME_VERSION__=\"$(GAME_VERSION)\"
- # Boost
- INCDIR += -I../../../Extern/include/boost
- # DevIL
- INCDIR += -I../../../Extern/include/IL
- LIBS += ../../../Extern/lib/libIL.a\
- ../../../Extern/lib/libjasper.a\
- ../../../Extern/lib/libpng.a\
- ../../../Extern/lib/libtiff.a\
- ../../../Extern/lib/libjbig.a\
- ../../../Extern/lib/libmng.a\
- /usr/lib/liblzma.a\
- ../../../Extern/lib/liblcms.a\
- ../../../Extern/lib/libjpeg.a
- # MySQL
- INCDIR += -I/usr/local/include/mysql
- LIBS += /usr/local/lib/mysql/libmysqlclient.a /usr/lib/libz.a
- # CryptoPP
- LIBS += ../../../Extern/lib/libcryptopp.a
- # GTest
- ifeq ($(ENABLE_GOOGLE_TEST), 1)
- LIBS += /usr/local/lib/libgtest.a
- CFLAGS += -DENABLE_GOOGLE_TEST
- endif
- # HackShield
- ifeq ($(ENABLE_HSHIELD_SYSTEM), 1)
- INCDIR += -I../../libhackshield/include
- CFLAGS += -DENABLE_HSHIELD_SYSTEM
- endif
- # XTrap
- ifeq ($(ENABLE_XTRAP_SYSTEM), 1)
- INCDIR += -I../../libxtrap/include
- CFLAGS += -DENABLE_XTRAP_SYSTEM
- endif
- # OpenSSL
- INCDIR += -I/usr/include
- LIBS += -lssl
- # LIBS += /usr/lib/libssl.a /usr/lib/libssh_p.a
- # Lua
- CFLAGS += -DENABLE_LUA_5_2_VERSION=ENABLE_LUA_5_2_VERSION
- ifeq ($(ENABLE_LUA_5_2_VERSION), 1)
- INCDIR += -I../../liblua/.lua52/install/include
- LIBDIR += -L../../liblua/.lua52/install/lib
- LIBS += ../../liblua/.lua52/install/lib/liblua.a
- # LIBS += ../../liblua/.lua52/src/liblua.a
- else
- INCDIR += -I../../liblua/.lua50/include
- LIBDIR += -L../../liblua/.lua50/lib
- LIBS += ../../liblua/.lua50/lib/liblua.a ../../liblua/.lua50/lib/liblualib.a
- endif
- # Project Libraries
- INCDIR += -I../../../Extern/include
- INCDIR += -I/usr/local/include
- LIBDIR += -L/usr/local/lib
- INCDIR += -I../../libserverkey
- LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../libserverkey
- LIBS += -lthecore -lpoly -lsql -lgame -lserverkey
- # PROJECT_SRC_FILES BEGIN
- MAINCPP = main.cpp
- TESTCPP = test.cpp
- CFILE = minilzo.c
- CPPFILE = attr_transfer.cpp BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\
- arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\
- char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\
- char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\
- cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\
- desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\
- entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\
- guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\
- input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp\
- item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\
- locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\
- messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\
- party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\
- questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\
- questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\
- questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\
- questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\
- questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\
- refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\
- skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\
- wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\
- BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\
- HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp\
- SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp\
- auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\
- buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp\
- group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\
- shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp shutdown_manager.cpp New_PetSystem.cpp questlua_petnew.cpp title.cpp\
- ifeq ($(ENABLE_NEWSTUFF_EX), 1)
- CPPFILE += questlua_new.cpp\
- questlua_new_constant.cpp\
- questlua_new_desc.cpp\
- questlua_new_item.cpp\
- questlua_new_npc.cpp\
- questlua_new_pc.cpp\
- questlua_new_quest.cpp\
- questlua_new_test.cpp
- CFLAGS += -DENABLE_NEWSTUFF_EX=ENABLE_NEWSTUFF_EX
- endif
- ifeq ($(ENABLE_BLACKSMITH_REFINE_EX), 1)
- CPPFILE += blacksmith_refine_ex.cpp
- CFLAGS += -DENABLE_BLACKSMITH_REFINE_EX=ENABLE_BLACKSMITH_REFINE_EX
- endif
- # PROJECT_SRC_FILES END
- # PROJECT_OBJ_FILES BEGIN
- COBJS = $(CFILE:%.c=$(OBJDIR)/%.o)
- CPPOBJS = $(CPPFILE:%.cpp=$(OBJDIR)/%.o)
- ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
- CDEPS = $(COBJS:%.o=%.d)
- CPPDEPS = $(CPPOBJS:%.o=%.d)
- endif
- MAINOBJ = $(MAINCPP:%.cpp=$(OBJDIR)/%.o)
- ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
- MAINDEPS = $(MAINOBJ:%.o=%.d)
- endif
- TESTOBJ = $(TESTCPP:%.cpp=$(OBJDIR)/%.o)
- ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
- TESTDEPS = $(TESTOBJ:%.o=%.d)
- endif
- # PROJECT_OBJ_FILES END
- # Target Paths
- MAIN_TARGET = $(BINDIR)/game_r$(GAME_VERSION)
- TEST_TARGET = $(BINDIR)/game_r$(GAME_VERSION)_test
- # previously -> default: $(MAIN_TARGET) $(TEST_TARGET)
- default: $(MAIN_TARGET)
- test: $(TEST_TARGET)
- $(OBJDIR)/%.o: %.c
- @echo compiling $<
- @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
- ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
- @$(CC) -MM -MG -MP $(CFLAGS) $(INCDIR) -c $< -o $(OBJDIR)/$*.d
- @sed -i '' -e's/$*.o:/$(OBJDIR)\/$*.o:/g' $(OBJDIR)/$*.d
- endif
- $(OBJDIR)/%.o: %.cpp
- @echo compiling $<
- @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
- ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
- @$(CC) -MM -MG -MP $(CFLAGS) $(INCDIR) -c $< -o $(OBJDIR)/$*.d
- @sed -i '' -e's/$*.o:/$(OBJDIR)\/$*.o:/g' $(OBJDIR)/$*.d
- endif
- limit_time:
- @echo update limit time
- @python update_limit_time.py
- $(MAIN_TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)
- @echo linking $(MAIN_TARGET)
- @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(MAIN_TARGET)
- $(TEST_TARGET): $(TESTCPP) $(CPPOBJS) $(COBJS) $(TESTOBJ)
- @echo linking $(TEST_TARGET)
- @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(TESTOBJ) $(LIBS) -o $(TEST_TARGET)
- dump:
- @$(CC) -dM -E - < /dev/null > .nope.nope
- symlink:
- @ln -fs game_r$(GAME_VERSION) $(BINDIR)/game_symlink
- strip:
- @cp $(BINDIR)/game_r$(GAME_VERSION) $(BINDIR)/game_r
- @strip $(BINDIR)/game_r
- clean:
- @rm -f $(COBJS) $(CPPOBJS) $(MAINOBJ) $(TESTOBJ)
- ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
- @rm -f $(CDEPS) $(CPPDEPS) $(MAINDEPS) $(TESTDEPS)
- endif
- @rm -f $(BINDIR)/game_r* $(BINDIR)/conv
- cc-ver:
- @$(CC) -v
- tag:
- ctags *.cpp *.h *.c
- dep:
- ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
- @echo "Note: gcc autodepend is autodetected, so target dep skipped"
- else
- makedepend -f $(DEPFILE) $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) $(TESTCPP) 2> /dev/null > $(DEPFILE)
- endif
- # AUTO_DEPEND_CHECK BEGIN
- ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
- sinclude $(CDEPS)
- sinclude $(CPPDEPS)
- sinclude $(MAINDEPS)
- sinclude $(TESTDEPS)
- else
- sinclude $(DEPFILE)
- endif
- # AUTO_DEPEND_CHECK END
Bin für jeden Lösungsansatz offen..