Hello to all developers,
I am forced to buy a guild system because my ideas about this system exceeded my skills.
The concept of the system is as follows:
- Experience per level is added to the elixir which has a limit, guilds are leveled with this elisir
- The number of people that can be added to the guild depends on its level
- Do not lose your guild blacksmith after an unsuccessful upgrade
- Guildsmiths level up, the higher the level, the chance to upgrade the item
- Passive guild skills, e.g. strong against monsters (min. +x% max. +x%)
- Only the guild leader can level the guild skills
- Passive guild skills affect every character in the guild
- Only from level 20 of the guild can buildings / blacksmiths be placed
- Guild wars - after 3/4 wins (not with the same guild) the guild chooses a bonus for x time
- New gui
Requirements: gcc 4.2.1