Hello,
For some time I can not deal with a problem, namely: After adding another costume slot, the belt is put in the wrong place and the items in the "ring" slot overlap. In my observations, the items above "ITEM_TYPE_BELT" are in the wrong places after being equip. I have several additional slots and a rune system (written by myself), which works by creating a new slot type (for example: type - ITEM_RUNE, subtype - RUNE_ONE) and there was no problem with putting items on these slots. Before equip ring: Bitte melden Sie sich an, um diesen Link zu sehen. | after equip ring: Bitte melden Sie sich an, um diesen Link zu sehen.
The problem arises when trying to add another subtype to the type ITEM_TYPE_COSTUME adds it in the way I created the previous slots, namely:
GameLib/ItemData.h
UserInterface/GameType.h
- const DWORD c_New_Equipment_Start = c_Equipment_Start + 24;
- 21 - Hair & Body
- 22 - Hair & Body & Weapon
- 23 - Hair & Body & Weapon & Mount
- 24 - Hair & Body & Weapon & Mount & New slot
- const DWORD c_Costume_Slot_Metin_Dwnl = c_Costume_Slot_Start + 4;
- const DWORD c_Costume_Slot_Count = 5;
- 0 - Body
- 1 - Body & Hair
- 2 - Body & Hair & Weapon
- 3 - Body & Hair & Weapon & Mount
- 4 - Bodt & Hair $ Weapon & Mount & New slot
UserInterface/PythonItemModule.cpp
I also increased c_Wear_Max & WEAR_MAX_NUM & WEAR_MAX_NUM & WEAR_MAX to 64.
Does anyone have any idea what to do, how to deal with the problem? Or maybe I just forgot something (although I doubt it).