Inbuilt animation

  • NOTE: This Thread is just a copy from another forum! (No worries i posted it)

    Hello together,


    today i want to share something with you for christmas.

    But before we start let me tell you, this system isn't in is final form! I will update this thread (if metin2dev will still exist in the new year) to

    complete this system. Anyways let's get startet.


    What kind of System is it?

    You can use inbuilt animations on objects (map objects) and weapons (currently not working, just if the weapon is a ground item instance! I'm working on it).

    Here is a preview: Bitte melden Sie sich an, um diesen Link zu sehen.

    First you can see a placed object on the map with inbuilt animation (sorry it is really far away :O)

    Later you can see a weapon (thanks to Bitte melden Sie sich an, um diesen Link zu sehen.) which has an inbuilt animation. But this is currently just working as ground instance and not in the player hands itself.

    How to implement it

    Open up your client source (c++)


    eterGrbLib

    gameLib

    userInterface



    What is missing for now?

    Currently the deforming for weapons holden by the player won't work. But as i said in the first few lines, i will add it later. But for now

    i want to give this parts to you for christmas! (Sorry i'm currently out of time to finish it before 2019 ends... Maybe someone of you want to

    complet it in his on way).


    The attachments

    Animated Object: Bitte melden Sie sich an, um diesen Link zu sehen. <- Thanks to KillMoves who did this sometime ago!!!

    (Animated Weapon: Bitte melden Sie sich an, um diesen Link zu sehen. <- Thanks to Tatsumaru!!!


    Have fun with it, your B4RC0D3

    Einmal editiert, zuletzt von LongBird10070 ()

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